![]() Slow artillery is best against these things. By contrast, there’s a decoy tower that attracts your attention, and if you hit it too many times too quickly, it explodes into a destructive electrical turret. ![]() ![]() Some towers are protected by shields that can be quickly destroyed by using a unit with a high rate of fire, meaning it’s pointless to snipe at these structures with the artillery. There are a couple new towers and abilities that play off of each other. Each form has very defined advantages and disadvantages, and the tower placement is smart because it exploits those disadvantages. The artillery turret also turns into a mech, decreasing its range and power but giving it the all-important ability to shoot backwards. The tank turns into a mech, decreasing its armor and range but giving it the ability to hit multiple targets, since it now has two arms. Thankfully, 11 Bit Games doesn’t rest on their laurels, offering up a sequel that evolves the mechanics in some interesting ways.Įvery unit can now morph into a second form with different abilities. That first game seemed to wring all the gameplay that it could from this simple concept, so it’s easy to assume that Anomaly 2 might just be more of the same. You guided the convoy through city streets, using special abilities like decoys and health drops to protect them from the towers. It was a “reverse tower defense” game in which you played as the advancing army, or in this case a convoy, and the towers were your enemy. Anomaly: Warzone Earth was a good game with a clever hook.
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